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en:rules:movement [2017/03/13 16:21]
Dmitry Gulin
en:rules:movement [2017/03/13 16:22]
Dmitry Gulin
Line 1: Line 1:
-FIXME **This page is not fully translated, yet. Please help completing the translation.** \\ 
-//(remove this paragraph once the translation is finished)// 
 ====== Movement ====== ====== Movement ======
  
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 **Hit & Run** - usually a unit can either move first, and then attack, or vice versa. But if it has the "Hit & Run" ability, then it can move both before and after the attack. **Hit & Run** - usually a unit can either move first, and then attack, or vice versa. But if it has the "Hit & Run" ability, then it can move both before and after the attack.
-===== Советы по Тактике ​=====+===== Tips and Tricks ​=====
  
-  * Используй летунов,​ чтобы добраться до труднодоступных точек+  * Use flyers to get to hard-to-reach points
-  * Дешевые быстрые юниты очень полезны в начале боя, когда надо опередить противника при захвате точекВ конце боя их можно использовать для добивания+  * Cheap fast units (espAssault Vehicles) are very useful at the beginning of the battle, when you need to get ahead of the enemy when capturing points
-  * Дороги - это наиболее очевидное направлениепо которому будет наступать противникСтройте свою оборону соответственно+  * Roads are the most obvious directionwhich enemy units will take when attacking youBuild your defense accordingly
-  * Летуны не получают бонуса от дорогПоэтому в зонах с развитой дорожной сетью часто выгоднее использовать джипы.+  * Flyers do not get a bonus from the roadsTherefore, in areas with a developed road network it is often better to use ground units.
  
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