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en:tactical_advice [2017/03/14 13:43]
Dmitry Gulin
en:tactical_advice [2017/03/15 09:43] (current)
Dmitry Gulin
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-FIXME **This page is not fully translated, yet. Please help completing the translation.** \\ 
-//(remove this paragraph once the translation is finished)// 
 ====== Tactical Advice ====== ====== Tactical Advice ======
  
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 ===== Stratagem: Reduce their numbers ===== ===== Stratagem: Reduce their numbers =====
  
-Whenever you have a choice - damage two enemy units or destroy one, - usually, it is better to choose destruction. There are several reasons for this:+Whenever you have a choice - damage two enemy units or destroy one, - usually, it is better to choose ​[[:​en:​rules:​attack|destruction]]. There are several reasons for this:
  
   * The destroyed unit cannot be repaired next turn.   * The destroyed unit cannot be repaired next turn.
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   * Killing enemy units one by one you will (sooner or later) exhaust their hangar. And the enemy will have nothing to deploy! Attention, this may not be true for some missions!   * Killing enemy units one by one you will (sooner or later) exhaust their hangar. And the enemy will have nothing to deploy! Attention, this may not be true for some missions!
  
-<font inherit/​inherit;;#​696969;;​inherit>//​At the beginning of the turn, you should ask yourself: which units can I destroy this turn? And then concentrate on this task. Do not forget to count how much AP you will spend on moving, shooting, and deploying units.//</​font>​+<font inherit/​inherit;;#​DAA520;;​inherit>//​At the beginning of the turn, you should ask yourself: which units can I destroy this turn? And then concentrate on this task. Do not forget to count how much AP you will spend on moving, shooting, and deploying units.//</​font>​
  
 As always, this advice should not be treated as a dogma. In some cases it is better to do the opposite - use logic and your natural cunning! As always, this advice should not be treated as a dogma. In some cases it is better to do the opposite - use logic and your natural cunning!
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 The strategic points (or settlements) have two important roles: The strategic points (or settlements) have two important roles:
  
-  * They bring 1 AP per turn to its owner.+  * They bring 1 [[:​en:​rules:​action_points|AP]] per turn to its owner.
   * You can deploy your units next to them (on the next turn after capturing - that is).   * You can deploy your units next to them (on the next turn after capturing - that is).
  
-Therefore, in many missions the best tactic is to get ahead with two or three Assault Vehicles and grab as many points as you can. Even if these vehicles are lost in process - they will fulfill their role.+Therefore, in many missions the best tactic is to [[:​en:​rules:​movement|get ahead]] with two or three Assault Vehicles and grab as many points as you can. Even if these vehicles are lost in process - they will fulfill their role.
  
 Sometimes it makes sense to grab an enemy-controlled point, even if it will be lost next turn. The enemy will not be able to deploy units near it. Sometimes it makes sense to grab an enemy-controlled point, even if it will be lost next turn. The enemy will not be able to deploy units near it.
  
-And remember! Grabbing the enemy strategic point, you not only add yourself +1 AP per turn, but also steal 1AP per turn from the enemy!+<font inherit/​inherit;;#​DAA520;;​inherit>//​And remember! Grabbing the enemy strategic point, you not only add yourself +1 AP per turn, but also steal 1AP per turn from the enemy!//</​font>​
  
 In addition, to kill your Assault Vehicle and to grab the point back the enemy will spend a minimum of 2 AP in his turn, which he could spend in a more dangerous way for you. In addition, to kill your Assault Vehicle and to grab the point back the enemy will spend a minimum of 2 AP in his turn, which he could spend in a more dangerous way for you.
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 A simple but effective method. A simple but effective method.
  
-Artillery is great for causing great damage from far away and from behind the obstacles. And tanks can keep annoying enemies away from fragile artillery.+Artillery is great for causing great damage from far away and from behind the [[:​en:​rules:​line_of_sight|obstacles]]. And tanks can keep annoying enemies away from fragile artillery.
  
-<font inherit/​inherit;;#​696969;;​inherit>//​Be wary of sudden Assault Vehicle raids through the roads or daring Drone breakthroughs over the mountains!//</​font>​+<font inherit/​inherit;;#​DAA520;;​inherit>//​Be wary of sudden Assault Vehicle raids through the roads or daring Drone breakthroughs over the mountains!//</​font>​
  
 ===== Alternative ways to win ===== ===== Alternative ways to win =====
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 In some missions in order to win, you do not have to engage in a positional grinder, waiting for the enemy to run out of units in the hangar. Sometimes it is better to slip into the rear of the enemy and destroy his base or fulfill the mission'​s goal. In some missions in order to win, you do not have to engage in a positional grinder, waiting for the enemy to run out of units in the hangar. Sometimes it is better to slip into the rear of the enemy and destroy his base or fulfill the mission'​s goal.
  
-<font inherit/​inherit;;#​696969;;​inherit>//​Of course, this may require a clever combination,​ or a distracting attack - a simple leap to the goal is likely to fail.//</​font>​+<font inherit/​inherit;;#​DAA520;;​inherit>//​Of course, this may require a clever combination,​ or a distracting attack - a simple leap to the goal is likely to fail.//</​font>​
  
 But this approach allows avoiding the battle of attrition, and therefore, saving your own units. But this approach allows avoiding the battle of attrition, and therefore, saving your own units.
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 {{:​ru:​screenshot_18.jpg?​nolink&​}} {{:​ru:​screenshot_18.jpg?​nolink&​}}
  
-When the rivals are equal, and especially when fighting vs. another player, the winner is the one who manages to get more AP per turn and who spends it wisely.+When the rivals are equal, and especially when fighting vs. another player, the winner is the one who manages to get more [[:​en:​rules:​action_points|AP]] per turn and who spends it wisely.
  
 This takes some experience, but here some tips for the beginners: This takes some experience, but here some tips for the beginners:
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   * Kill expensive enemy units. To deploy their replacements the enemy will have to spend their AP cost again. Similarly, don't waste your own expensive units.   * Kill expensive enemy units. To deploy their replacements the enemy will have to spend their AP cost again. Similarly, don't waste your own expensive units.
  
-<font inherit/​inherit;;#​696969;;​inherit>//​Example:​ If you've captured 3 points, and the enemy - only one, then this gives an AP advantage equal to a tank in two turns!//</​font>​+<font inherit/​inherit;;#​DAA520;;​inherit>//​Example:​ If you've captured 3 points, and the enemy - only one, then this gives an AP advantage equal to a tank in two turns!//</​font>​
  
-===== Прием: выманивание врагов ​=====+===== Luring the Enemy Units =====
  
-Выбрав юнит врагавы видите,​ куда он может дойти ​(зеленые гексыи куда он потом может выстрелить ​(темно-красные колечки).+Selecting an enemy unityou can see where it may move (green hexesand where it can then shoot (dark red rings).
  
 {{:​ru:​rules:​выделение_хексов_-_враг.jpg?​nolink&​300}} {{:​ru:​rules:​выделение_хексов_-_враг.jpg?​nolink&​300}}
  
-Выбирая вражеские юниты по очередиможно найти такие гексыкуда можно поместить юнит-приманкучтобы выманить определенного врага.+Selecting different enemy unitsyou can find the hexeswhere you can put a bait unitto lure a certain enemy.
  
-В некоторых миссиях противник ведет себя достаточно пассивноесли его не провоцироватьи таким образом можно относительно безопасно выманивать врага по одному.+In some missions the enemy behaves fairly passivelyif it is not provokedand thus it is possible to safely entice the enemies one at a time.
  
-===== Как быть с хакером? =====+===== How to Deal with a Hacker? =====
  
-{{:​ru:​hacker.jpg?​nolink&​200 ​ }}Хакер Аугментов может стать реальной проблемой,​ из-за способности захватывать юниты под свой контроль. Ниже приведено несколько советов,​ как с ним бороться.+{{:​ru:​hacker.jpg?​nolink&​200 ​ }}
  
-Старайтесь выманивать Хакеров по одномубез юнитов поддержки.+The Augment Hacker can become a real problemdue to its ability to submit your units. Below are some tips on how to deal with it.
  
-Не ленитесь выбирать вражеского Хакера и смотретькуда он может добраться,​ чтобы случайно не подставить под него ценный юнит.+Try to lure out the Hackers one by onewithout support units.
  
-Хакер ​приоритетная цель, уничтожайте его в первую очередь,​ если можете.+Don't forget to choose an enemy Hacker and see where it can get so that you do not accidentally expose a valuable unit to him.
  
-Хакер не может захватить юнит героя - используйте роботы главного героя и других рыцарей,​ чтобы не допустить Хакера к своим простым,​ беспилотным юнитам.+A Hacker is a priority target; destroy it first if you can.
  
-<font inherit/​inherit;;#​696969;;​inherit>//​Часто бываетчто ваш юнит, захваченный хакером,​ проще убить, чем дождаться,​ пока он “освободится”.//</​font>​+A hacker cannot capture a Hero unit - so use the robots of the protagonist and other knights to prevent Hacker from capturing your basicunmanned units.
  
-Если миссия закончиласьто все взломанные юниты возвращаются под контроль изначальных владельцев.+<font inherit/​inherit;;#​DAA520;;​inherit>//​It often happens that your unitcaptured by a hacker, is easier to kill than to wait for it to get free.//</​font>​ 
 + 
 +When the mission is over, all the hacked units are returned to their original owners.
  
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