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en:tactical_advice [2017/03/14 11:45] Dmitry Gulin |
en:tactical_advice [2017/03/14 11:46] Dmitry Gulin |
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Sometimes it makes sense to grab an enemy-controlled point, even if it will be lost next turn. The enemy will not be able to deploy units near it. | Sometimes it makes sense to grab an enemy-controlled point, even if it will be lost next turn. The enemy will not be able to deploy units near it. | ||
- | And remember! Grabbing the enemy strategic point, you not only add yourself +1 AP per turn, but also steal 1AP per turn from the enemy! | + | <font inherit/inherit;;#696969;;inherit>//And remember! Grabbing the enemy strategic point, you not only add yourself +1 AP per turn, but also steal 1AP per turn from the enemy!//</font> |
In addition, to kill your Assault Vehicle and to grab the point back the enemy will spend a minimum of 2 AP in his turn, which he could spend in a more dangerous way for you. | In addition, to kill your Assault Vehicle and to grab the point back the enemy will spend a minimum of 2 AP in his turn, which he could spend in a more dangerous way for you. | ||
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A hacker cannot capture a Hero unit - so use the robots of the protagonist and other knights to prevent Hacker from capturing your basic, unmanned units. | A hacker cannot capture a Hero unit - so use the robots of the protagonist and other knights to prevent Hacker from capturing your basic, unmanned units. | ||
- | It often happens that your unit, captured by a hacker, is easier to kill than to wait for it to get free. | + | <font inherit/inherit;;#696969;;inherit>//It often happens that your unit, captured by a hacker, is easier to kill than to wait for it to get free.//</font> |
When the mission is over, all the hacked units are returned to their original owners. | When the mission is over, all the hacked units are returned to their original owners. | ||