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Both sides previous revision Previous revision Next revision | Previous revision | ||
en:rules:highlights [2017/03/10 13:45] Dmitry Gulin |
en:rules:highlights [2017/03/14 12:47] (current) Dmitry Gulin |
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- | FIXME **This page is not fully translated, yet. Please help completing the translation.** \\ | + | ====== Hex Highlights ====== |
- | //(remove this paragraph once the translation is finished)// | + | |
- | ====== Hex highlights ====== | + | |
Whenever a player selects a unit the hexes are highlighted on the map. It is very informative - if you know where to look at. | Whenever a player selects a unit the hexes are highlighted on the map. It is very informative - if you know where to look at. | ||
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{{:ru:rules:выделение_хексов.jpg?nolink&600}} | {{:ru:rules:выделение_хексов.jpg?nolink&600}} | ||
- | - Green hexes - where the unit can move this turn. | + | - Green hexes - where the unit can [[:en:rules:movement|move]] this turn. |
- | - Red dots - where the unit can shoot. | + | - Red dots - where the unit can [[:en:rules:attack|shoot]]. |
- Red hex mark - the targets the unit can shoot from current position. | - Red hex mark - the targets the unit can shoot from current position. | ||
- Small red rings - where the unit can shoot after it moves closer. | - Small red rings - where the unit can shoot after it moves closer. |