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Both sides previous revision Previous revision Next revision | Previous revision | ||
en:rules:highlights [2017/03/10 13:44] Dmitry Gulin |
en:rules:highlights [2017/03/14 12:47] (current) Dmitry Gulin |
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- | FIXME **This page is not fully translated, yet. Please help completing the translation.** \\ | + | ====== Hex Highlights ====== |
- | //(remove this paragraph once the translation is finished)// | + | |
- | ====== Hex highlights ====== | + | |
Whenever a player selects a unit the hexes are highlighted on the map. It is very informative - if you know where to look at. | Whenever a player selects a unit the hexes are highlighted on the map. It is very informative - if you know where to look at. | ||
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{{:ru:rules:выделение_хексов.jpg?nolink&600}} | {{:ru:rules:выделение_хексов.jpg?nolink&600}} | ||
- | - Green hexes - where the unit can move this turn. | + | - Green hexes - where the unit can [[:en:rules:movement|move]] this turn. |
- | - Red dots - where the unit can shoot. | + | - Red dots - where the unit can [[:en:rules:attack|shoot]]. |
- Red hex mark - the targets the unit can shoot from current position. | - Red hex mark - the targets the unit can shoot from current position. | ||
- Small red rings - where the unit can shoot after it moves closer. | - Small red rings - where the unit can shoot after it moves closer. | ||
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- Grey hexes - impassable terrain (for this unit). | - Grey hexes - impassable terrain (for this unit). | ||
- | ===== Подсветка при выделении юнита врага ===== | + | ===== Hex highlights when enemy unit selected ===== |
- | Фокус с выделением юнита работает и на юнитах противника. Это поможет прогнозировать действия противника. | + | The same trick works on enemy units too. This allows predicting enemy actions. |
{{:ru:rules:выделение_хексов_-_враг.jpg?nolink&400}} | {{:ru:rules:выделение_хексов_-_враг.jpg?nolink&400}} | ||
- | * Темно-зеленым выделены гексы, куда вражеский юнит может пойти. | + | Dark-green hexes - where the enemy unit can move. |
- | * Точками и рамками - куда противник может выстрелить после движения. | + | |
- | Это позволяет достаточно точно прогнозировать действия противника. | + | Red dots, rings and hexes - possible attack zone. |