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en:rules:highlights [2017/03/10 13:44]
Dmitry Gulin
en:rules:highlights [2017/03/14 12:47] (current)
Dmitry Gulin
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-FIXME **This page is not fully translated, yet. Please help completing the translation.** \\ +====== Hex Highlights ​======
-//(remove this paragraph once the translation is finished)//​ +
-====== Hex highlights ​======+
  
 Whenever a player selects a unit the hexes are highlighted on the map. It is very informative - if you know where to look at. Whenever a player selects a unit the hexes are highlighted on the map. It is very informative - if you know where to look at.
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 {{:​ru:​rules:​выделение_хексов.jpg?​nolink&​600}} {{:​ru:​rules:​выделение_хексов.jpg?​nolink&​600}}
  
-  - Green hexes - where the unit can move this turn. +  - Green hexes - where the unit can [[:​en:​rules:​movement|move]] this turn. 
-  - Red dots - where the unit can shoot.+  - Red dots - where the unit can [[:​en:​rules:​attack|shoot]].
   - Red hex mark - the targets the unit can shoot from current position.   - Red hex mark - the targets the unit can shoot from current position.
   - Small red rings - where the unit can shoot after it moves closer.   - Small red rings - where the unit can shoot after it moves closer.
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   - Grey hexes - impassable terrain (for this unit).   - Grey hexes - impassable terrain (for this unit).
  
-===== Подсветка при выделении юнита врага ​=====+===== Hex highlights when enemy unit selected ​=====
  
-Фокус с выделением юнита работает и на юнитах противникаЭто поможет прогнозировать действия противника.+The same trick works on enemy units tooThis allows predicting enemy actions.
  
 {{:​ru:​rules:​выделение_хексов_-_враг.jpg?​nolink&​400}} {{:​ru:​rules:​выделение_хексов_-_враг.jpg?​nolink&​400}}
  
-  * Темно-зеленым выделены гексы, куда вражеский юнит может пойти. +Dark-green hexes where the enemy unit can move.
-  * Точками и рамками ​куда противник может выстрелить после движения.+
  
-Это позволяет достаточно точно прогнозировать действия противника.+Red dots, rings and hexes - possible attack zone.
  
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