Differences
This shows you the differences between two versions of the page.
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en:rules:base [2017/03/13 15:42] Dmitry Gulin |
en:rules:base [2017/03/14 12:45] Dmitry Gulin |
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When an empty room is ready the player can build there something useful - for example a factory or a hangar. The construction will take both resources and time. | When an empty room is ready the player can build there something useful - for example a factory or a hangar. The construction will take both resources and time. | ||
- | Many rooms require blueprints that are acquired in missions. The blueprints and resources are also required for room upgrades. | + | Many rooms require [[:en:rules:blueprints|blueprints]] that are acquired in missions. The blueprints and resources are also required for room upgrades. |
===== Some Important Rooms ===== | ===== Some Important Rooms ===== |