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en:rules:base [2017/03/10 09:56]
Dmitry Gulin
en:rules:base [2017/03/14 12:45]
Dmitry Gulin
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-FIXME **This page is not fully translated, yet. Please help completing the translation.** \\ +====== Base Construction ​======
-//(remove this paragraph once the translation is finished)//​ +
-====== Base construction ​======+
  
 The player expands his underground Base wide and deep - digging new rooms and extending the lift shaft. The deeper you go - the more it costs both in credits and time. The player expands his underground Base wide and deep - digging new rooms and extending the lift shaft. The deeper you go - the more it costs both in credits and time.
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 When an empty room is ready the player can build there something useful - for example a factory or a hangar. The construction will take both resources and time. When an empty room is ready the player can build there something useful - for example a factory or a hangar. The construction will take both resources and time.
  
-Many rooms require blueprints that are acquired in missions. The blueprints and resources are also required for room upgrades.+Many rooms require ​[[:​en:​rules:​blueprints|blueprints]] ​that are acquired in missions. The blueprints and resources are also required for room upgrades.
  
 ===== Some Important Rooms ===== ===== Some Important Rooms =====
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 {{:​ru:​rules:​factory.png?​300}} {{:​ru:​rules:​factory.png?​300}}
  
-**Исследовательский центр** (Research Center) служит для апгрейда (левел-апатипов юнитовКаждый тип юнита имеет свою собственную линейку апгрейдавключающую повышение статистикразлочивание дополнительных слотов для модулей,​ получение новых способностей и мощных спец-атак.+**Research Center** - upgrades ​(levels-upyour unitsEach unit class has its own upgrade sequence (tree) - there are stats incrementsadding of new module slotsnew powerful abilities and perks. You need to upgrade your RC to get access to high levels of upgrade.
  
 {{:​ru:​rules:​research_center.png?​300}} {{:​ru:​rules:​research_center.png?​300}}
  
-**Мастерская** (Workshopпозволяет вставлять в юниты модули. С помощью модулей игрок настраивает юниты под свой стиль игры и тактику и подстраиваться под новых врагов и условияВставленные модуль влияют на все юниты данного типа.+**Workshop** - Improves units with modules inserted in module slots. The player should use the modules to adapt the units to his own tactics and gameplay style. Once inserted the module affects all units of a single unit class (for example all Assault Helicopters). The modules are looted in missions and produced by Laboratories.
  
 {{:​ru:​rules:​workshop.png?​300}} {{:​ru:​rules:​workshop.png?​300}}
  
-**Лаборатория** - служит для производства модулейДля более крутых модулей требуются апгрейдить лабораторию.+**Laboratory** - produces modulesYou need to upgrade your Lab to get access to advanced modules.
  
 {{:​ru:​rules:​laboratory.png?​300}} {{:​ru:​rules:​laboratory.png?​300}}
  
-**Склады** и **ангары** - служат для хранения ресурсов и юнитов соответственноСуммарная емкость ангаров напрямую ограничивает размер армии игрока на миссии.+**Storages** and **Hangars** - the former is used to store resources and the latter - to contain unitsThe Hangar space directly affects how many units you can take to mission.
  
 {{:​ru:​rules:​hangar_and_storage.png?​nolink&​300}} {{:​ru:​rules:​hangar_and_storage.png?​nolink&​300}}
  
-**Плавильни** и **урановые заводы** производят металл и уранДля работы этих комнат требуется захватить на стратегической карте соответствующие месторождения.+**Foundries** and **Uranium Factories** - produce metal and uraniumYou will need to take control of resource locations on global map to build these facilities.
  
 {{:​ru:​rules:​foundry_and_uranium.png?​nolink&​300}} {{:​ru:​rules:​foundry_and_uranium.png?​nolink&​300}}
  
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