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en:rules:base [2017/03/10 09:53] Dmitry Gulin |
en:rules:base [2017/03/13 15:42] Dmitry Gulin |
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- | FIXME **This page is not fully translated, yet. Please help completing the translation.** \\ | + | ====== Base Construction ====== |
- | //(remove this paragraph once the translation is finished)// | + | |
- | ====== Base construction ====== | + | |
The player expands his underground Base wide and deep - digging new rooms and extending the lift shaft. The deeper you go - the more it costs both in credits and time. | The player expands his underground Base wide and deep - digging new rooms and extending the lift shaft. The deeper you go - the more it costs both in credits and time. | ||
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Many rooms require blueprints that are acquired in missions. The blueprints and resources are also required for room upgrades. | Many rooms require blueprints that are acquired in missions. The blueprints and resources are also required for room upgrades. | ||
- | ===== Некоторые важные комнаты ===== | + | ===== Some Important Rooms ===== |
- | **Завод** (Factory) - служит для производства юнитов. Для производства наиболее мощных юнитов требуется апгрейдить завод и находить чертежи в миссиях. | + | **Factory** - produces military units. You need to upgrade your factories and find more blueprints in missions to build advanced units. |
{{:ru:rules:factory.png?300}} | {{:ru:rules:factory.png?300}} | ||
- | **Исследовательский центр** (Research Center) служит для апгрейда (левел-апа) типов юнитов. Каждый тип юнита имеет свою собственную линейку апгрейда, включающую повышение статистик, разлочивание дополнительных слотов для модулей, получение новых способностей и мощных спец-атак. | + | **Research Center** - upgrades (levels-up) your units. Each unit class has its own upgrade sequence (tree) - there are stats increments, adding of new module slots, new powerful abilities and perks. You need to upgrade your RC to get access to high levels of upgrade. |
{{:ru:rules:research_center.png?300}} | {{:ru:rules:research_center.png?300}} | ||
- | **Мастерская** (Workshop) позволяет вставлять в юниты модули. С помощью модулей игрок настраивает юниты под свой стиль игры и тактику и подстраиваться под новых врагов и условия. Вставленные модуль влияют на все юниты данного типа. | + | **Workshop** - Improves units with modules inserted in module slots. The player should use the modules to adapt the units to his own tactics and gameplay style. Once inserted the module affects all units of a single unit class (for example all Assault Helicopters). The modules are looted in missions and produced by Laboratories. |
{{:ru:rules:workshop.png?300}} | {{:ru:rules:workshop.png?300}} | ||
- | **Лаборатория** - служит для производства модулей. Для более крутых модулей требуются апгрейдить лабораторию. | + | **Laboratory** - produces modules. You need to upgrade your Lab to get access to advanced modules. |
{{:ru:rules:laboratory.png?300}} | {{:ru:rules:laboratory.png?300}} | ||
- | **Склады** и **ангары** - служат для хранения ресурсов и юнитов соответственно. Суммарная емкость ангаров напрямую ограничивает размер армии игрока на миссии. | + | **Storages** and **Hangars** - the former is used to store resources and the latter - to contain units. The Hangar space directly affects how many units you can take to mission. |
{{:ru:rules:hangar_and_storage.png?nolink&300}} | {{:ru:rules:hangar_and_storage.png?nolink&300}} | ||
- | **Плавильни** и **урановые заводы** производят металл и уран. Для работы этих комнат требуется захватить на стратегической карте соответствующие месторождения. | + | **Foundries** and **Uranium Factories** - produce metal and uranium. You will need to take control of resource locations on global map to build these facilities. |
{{:ru:rules:foundry_and_uranium.png?nolink&300}} | {{:ru:rules:foundry_and_uranium.png?nolink&300}} | ||