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en:rules:attack [2017/03/10 09:35]
Dmitry Gulin
en:rules:attack [2017/03/14 12:44] (current)
Dmitry Gulin
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-FIXME **This page is not fully translated, yet. Please help completing the translation.** \\ 
-//(remove this paragraph once the translation is finished)// 
 ====== Attack ====== ====== Attack ======
  
-A unit can attack the enemy if in range and a clear line of sight is present.+A unit can attack the enemy if in range and a clear[[:​en:​rules:​line_of_sight|line of sight]] is present.
  
-Using an attack costs 1 AP. So if you want your unit to move and then attack - it would cost 2 AP.+Using an attack costs 1 [[:​en:​rules:​action_points|AP]]. So if you want your unit to move and then attack - it would cost 2 AP.
  
 Attack Damage statistic is just that - how many hit points this attack will destroy. Unit’s Damage stat is shown on its banner (left number). Attack Damage statistic is just that - how many hit points this attack will destroy. Unit’s Damage stat is shown on its banner (left number).
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 {{:​ru:​rules:​attack_1.jpg?​nolink&​300}} {{:​ru:​rules:​attack_1.jpg?​nolink&​300}}
  
-Area that a unit can attack is highlighted with red dots. Read more on hex highlights.+Area that a unit can attack is highlighted with red dots. Read more on [[:​en:​rules:​highlights|hex highlights]].
  
 ===== Special Abilities ===== ===== Special Abilities =====
  
-Many units have (or can receive with upgrade) various Special Abilities - powerful, long-range or area attacks, repairs or target marks.+Many units have (or can receive with upgrade) various ​[[:​en:​rules:​special_abilities|Special Abilities]] - powerful, long-range or area attacks, repairs or target marks.
  
 Some of these abilities have a Cooldown (reload time) - one or more turns after it has been used. Some of these abilities have a Cooldown (reload time) - one or more turns after it has been used.
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