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en:rules:attack [2017/03/10 09:35] Dmitry Gulin |
en:rules:attack [2017/03/14 12:44] (current) Dmitry Gulin |
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- | FIXME **This page is not fully translated, yet. Please help completing the translation.** \\ | ||
- | //(remove this paragraph once the translation is finished)// | ||
====== Attack ====== | ====== Attack ====== | ||
- | A unit can attack the enemy if in range and a clear line of sight is present. | + | A unit can attack the enemy if in range and a clear[[:en:rules:line_of_sight|line of sight]] is present. |
- | Using an attack costs 1 AP. So if you want your unit to move and then attack - it would cost 2 AP. | + | Using an attack costs 1 [[:en:rules:action_points|AP]]. So if you want your unit to move and then attack - it would cost 2 AP. |
Attack Damage statistic is just that - how many hit points this attack will destroy. Unit’s Damage stat is shown on its banner (left number). | Attack Damage statistic is just that - how many hit points this attack will destroy. Unit’s Damage stat is shown on its banner (left number). | ||
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{{:ru:rules:attack_1.jpg?nolink&300}} | {{:ru:rules:attack_1.jpg?nolink&300}} | ||
- | Area that a unit can attack is highlighted with red dots. Read more on hex highlights. | + | Area that a unit can attack is highlighted with red dots. Read more on [[:en:rules:highlights|hex highlights]]. |
===== Special Abilities ===== | ===== Special Abilities ===== | ||
- | Many units have (or can receive with upgrade) various Special Abilities - powerful, long-range or area attacks, repairs or target marks. | + | Many units have (or can receive with upgrade) various [[:en:rules:special_abilities|Special Abilities]] - powerful, long-range or area attacks, repairs or target marks. |
Some of these abilities have a Cooldown (reload time) - one or more turns after it has been used. | Some of these abilities have a Cooldown (reload time) - one or more turns after it has been used. |