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en:rules:attack [2017/03/10 09:21]
Dmitry Gulin
en:rules:attack [2017/03/14 12:44]
Dmitry Gulin
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-FIXME **This page is not fully translated, yet. Please help completing the translation.** \\ 
-//(remove this paragraph once the translation is finished)// 
 ====== Attack ====== ====== Attack ======
  
-A unit can attack the enemy if in range and a clear line of sight is present.+A unit can attack the enemy if in range and a clear[[:​en:​rules:​line_of_sight|line of sight]] is present.
  
-Using an attack costs 1 AP. So if you want your unit to move and then attack - it would cost 2 AP.+Using an attack costs 1 [[:​en:​rules:​action_points|AP]]. So if you want your unit to move and then attack - it would cost 2 AP.
  
 Attack Damage statistic is just that - how many hit points this attack will destroy. Unit’s Damage stat is shown on its banner (left number). Attack Damage statistic is just that - how many hit points this attack will destroy. Unit’s Damage stat is shown on its banner (left number).
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 {{:​ru:​rules:​attack_1.jpg?​nolink&​300}} {{:​ru:​rules:​attack_1.jpg?​nolink&​300}}
  
-Area that a unit can attack is highlighted with red dots. Read more on hex highlights.+Area that a unit can attack is highlighted with red dots. Read more on [[:​en:​rules:​highlights|hex highlights]].
  
-===== Специальные действия ​=====+===== Special Abilities ​=====
  
-Многие юниты обладают,​ или могут приобрести с апгрейдом ​[[:ru:​rules:​special_abilities|специальные действия]] - мощныедальнобойные или площадные атакиремонт союзников или наложение марки прицеливания на противника. ​.+Many units have (or can receive with upgrade) various ​[[:en:​rules:​special_abilities|Special Abilities]] - powerfullong-range or area attacksrepairs or target marks.
  
-Многие спец-действия имеет cooldown ​(время перезарядкина применение ​на один или более ходов.+Some of these abilities have a Cooldown ​(reload time) - one or more turns after it has been used.
  
-Применяйте их с умом!+Use them wisely!
  
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