Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
en:rules:action_points [2017/03/10 11:36]
Dmitry Gulin
en:rules:action_points [2017/03/15 09:40]
Dmitry Gulin
Line 3: Line 3:
 {{:​ru:​rules:​screenshot_18.jpg?​nolink&​}} {{:​ru:​rules:​screenshot_18.jpg?​nolink&​}}
  
-A player can do a number of actions during his turn and this is limited by current Action Points score (AP). Moving a unit (for any distance), attacking or using special abilities - any such action costs 1 AP.+A player can do a number of actions during his turn and this is limited by current Action Points score (AP). [[:​en:​rules:​movement|Moving]] a unit (for any distance), ​[[:​en:​rules:​attack|attacking]] or using [[:​en:​rules:​special_abilities|special abilities]] - any such action costs 1 AP.
  
 To deploy a unit from a player’s hangar he has to pay it’s AP-cost that can vary a lot depending on unit. For example an Assault Vehicle costs 1 AP while an Attack Helicopter - 8 AP. To deploy a unit from a player’s hangar he has to pay it’s AP-cost that can vary a lot depending on unit. For example an Assault Vehicle costs 1 AP while an Attack Helicopter - 8 AP.
Line 13: Line 13:
 At the **beginning of combat **a Player receives from 5 to 35 AP depending on mission. At the **beginning of combat **a Player receives from 5 to 35 AP depending on mission.
  
-//Note that any AP left in deplyment mode automatically transfer to the 1st turn (that is - they are not wasted).//+<font inherit/​inherit;;#​DAA520;;​inherit>​//Note that any AP left in deplyment mode automatically transfer to the 1st turn (that is - they are not wasted).//</​font>​
  
 Every turn a Player receives a certain amount of AP. That amount depends on: Every turn a Player receives a certain amount of AP. That amount depends on:
Languages