====== AP - Action Points ====== {{:ru:rules:screenshot_18.jpg?nolink&}} A player can do a number of actions during his turn and this is limited by current Action Points score (AP). [[:en:rules:movement|Moving]] a unit (for any distance), [[:en:rules:attack|attacking]] or using [[:en:rules:special_abilities|special abilities]] - any such action costs 1 AP. To deploy a unit from a player’s hangar he has to pay it’s AP-cost that can vary a lot depending on unit. For example an Assault Vehicle costs 1 AP while an Attack Helicopter - 8 AP. {{:ru:rules:screenshot_19.jpg?nolink&400x91}} ===== Obtaining AP ===== At the **beginning of combat **a Player receives from 5 to 35 AP depending on mission. //Note that any AP left in deplyment mode automatically transfer to the 1st turn (that is - they are not wasted).// Every turn a Player receives a certain amount of AP. That amount depends on: * Base value of AP depending on mission + Every turn it increases until it reaches its maximum (usually 10 AP per turn) * +1 AP for every captured location. A Player cannot own more than 35 AP. Any excess points are lost.