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en:tactical_advice [2017/03/15 07:42]
Dmitry Gulin
en:tactical_advice [2017/03/15 07:43]
Dmitry Gulin
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 Sometimes it makes sense to grab an enemy-controlled point, even if it will be lost next turn. The enemy will not be able to deploy units near it. Sometimes it makes sense to grab an enemy-controlled point, even if it will be lost next turn. The enemy will not be able to deploy units near it.
  
-<font inherit/​inherit;;#​696969;;​inherit>//​And remember! Grabbing the enemy strategic point, you not only add yourself +1 AP per turn, but also steal 1AP per turn from the enemy!//</​font>​+<font inherit/​inherit;;#​DAA520;;​inherit>//​And remember! Grabbing the enemy strategic point, you not only add yourself +1 AP per turn, but also steal 1AP per turn from the enemy!//</​font>​
  
 In addition, to kill your Assault Vehicle and to grab the point back the enemy will spend a minimum of 2 AP in his turn, which he could spend in a more dangerous way for you. In addition, to kill your Assault Vehicle and to grab the point back the enemy will spend a minimum of 2 AP in his turn, which he could spend in a more dangerous way for you.
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 Artillery is great for causing great damage from far away and from behind the [[:​en:​rules:​line_of_sight|obstacles]]. And tanks can keep annoying enemies away from fragile artillery. Artillery is great for causing great damage from far away and from behind the [[:​en:​rules:​line_of_sight|obstacles]]. And tanks can keep annoying enemies away from fragile artillery.
  
-<font inherit/​inherit;;#​696969;;​inherit>//​Be wary of sudden Assault Vehicle raids through the roads or daring Drone breakthroughs over the mountains!//</​font>​+<font inherit/​inherit;;#​DAA520;;​inherit>//​Be wary of sudden Assault Vehicle raids through the roads or daring Drone breakthroughs over the mountains!//</​font>​
  
 ===== Alternative ways to win ===== ===== Alternative ways to win =====
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 In some missions in order to win, you do not have to engage in a positional grinder, waiting for the enemy to run out of units in the hangar. Sometimes it is better to slip into the rear of the enemy and destroy his base or fulfill the mission'​s goal. In some missions in order to win, you do not have to engage in a positional grinder, waiting for the enemy to run out of units in the hangar. Sometimes it is better to slip into the rear of the enemy and destroy his base or fulfill the mission'​s goal.
  
-<font inherit/​inherit;;#​696969;;​inherit>//​Of course, this may require a clever combination,​ or a distracting attack - a simple leap to the goal is likely to fail.//</​font>​+<font inherit/​inherit;;#​DAA520;;​inherit>//​Of course, this may require a clever combination,​ or a distracting attack - a simple leap to the goal is likely to fail.//</​font>​
  
 But this approach allows avoiding the battle of attrition, and therefore, saving your own units. But this approach allows avoiding the battle of attrition, and therefore, saving your own units.
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   * Kill expensive enemy units. To deploy their replacements the enemy will have to spend their AP cost again. Similarly, don't waste your own expensive units.   * Kill expensive enemy units. To deploy their replacements the enemy will have to spend their AP cost again. Similarly, don't waste your own expensive units.
  
-<font inherit/​inherit;;#​696969;;​inherit>//​Example:​ If you've captured 3 points, and the enemy - only one, then this gives an AP advantage equal to a tank in two turns!//</​font>​+<font inherit/​inherit;;#​DAA520;;​inherit>//​Example:​ If you've captured 3 points, and the enemy - only one, then this gives an AP advantage equal to a tank in two turns!//</​font>​
  
 ===== Luring the Enemy Units ===== ===== Luring the Enemy Units =====
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 A hacker cannot capture a Hero unit - so use the robots of the protagonist and other knights to prevent Hacker from capturing your basic, unmanned units. A hacker cannot capture a Hero unit - so use the robots of the protagonist and other knights to prevent Hacker from capturing your basic, unmanned units.
  
-<font inherit/​inherit;;#​696969;;​inherit>//​It often happens that your unit, captured by a hacker, is easier to kill than to wait for it to get free.//</​font>​+<font inherit/​inherit;;#​DAA520;;​inherit>//​It often happens that your unit, captured by a hacker, is easier to kill than to wait for it to get free.//</​font>​
  
 When the mission is over, all the hacked units are returned to their original owners. When the mission is over, all the hacked units are returned to their original owners.
  
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