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en:tactical_advice [2017/03/14 12:53]
Dmitry Gulin
en:tactical_advice [2017/03/15 07:42]
Dmitry Gulin
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   * Killing enemy units one by one you will (sooner or later) exhaust their hangar. And the enemy will have nothing to deploy! Attention, this may not be true for some missions!   * Killing enemy units one by one you will (sooner or later) exhaust their hangar. And the enemy will have nothing to deploy! Attention, this may not be true for some missions!
  
-<font inherit/​inherit;;#​696969;;​inherit>//​At the beginning of the turn, you should ask yourself: which units can I destroy this turn? And then concentrate on this task. Do not forget to count how much AP you will spend on moving, shooting, and deploying units.//</​font>​+<font inherit/​inherit;;#​DAA520;;​inherit>//​At the beginning of the turn, you should ask yourself: which units can I destroy this turn? And then concentrate on this task. Do not forget to count how much AP you will spend on moving, shooting, and deploying units.//</​font>​
  
 As always, this advice should not be treated as a dogma. In some cases it is better to do the opposite - use logic and your natural cunning! As always, this advice should not be treated as a dogma. In some cases it is better to do the opposite - use logic and your natural cunning!
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 Sometimes it makes sense to grab an enemy-controlled point, even if it will be lost next turn. The enemy will not be able to deploy units near it. Sometimes it makes sense to grab an enemy-controlled point, even if it will be lost next turn. The enemy will not be able to deploy units near it.
  
-<font inherit/​inherit;;#​696969;;​inherit>//​And remember! Grabbing the enemy strategic point, you not only add yourself +1 AP per turn, but also steal 1AP per turn from the enemy!//</​font>​+<font inherit/​inherit;;#​DAA520;;​inherit>//​And remember! Grabbing the enemy strategic point, you not only add yourself +1 AP per turn, but also steal 1AP per turn from the enemy!//</​font>​
  
 In addition, to kill your Assault Vehicle and to grab the point back the enemy will spend a minimum of 2 AP in his turn, which he could spend in a more dangerous way for you. In addition, to kill your Assault Vehicle and to grab the point back the enemy will spend a minimum of 2 AP in his turn, which he could spend in a more dangerous way for you.
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