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en:rules:special_abilities [2017/03/14 09:23] Dmitry Gulin |
en:rules:special_abilities [2017/03/14 12:51] (current) Dmitry Gulin |
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- | FIXME **This page is not fully translated, yet. Please help completing the translation.** \\ | ||
- | //(remove this paragraph once the translation is finished)// | ||
====== Special Abilities ====== | ====== Special Abilities ====== | ||
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{{:ru:rules:ward.jpg?nolink&200}} | {{:ru:rules:ward.jpg?nolink&200}} | ||
- | A protective field that protects the owner from the first attack this turn. On the next turn the field turns off for recharging. | + | A protective field that protects the owner from the first [[:en:rules:attack|attack]] this turn. On the next turn the field turns off for recharging. |
There is a special enhanced version of Ward field, which protects neighboring friendly units as well, and does not require time to recharge. | There is a special enhanced version of Ward field, which protects neighboring friendly units as well, and does not require time to recharge. | ||
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{{:ru:rules:infiltration.jpg?nolink&200}} | {{:ru:rules:infiltration.jpg?nolink&200}} | ||
- | This ability allows you to freely move past enemy units, ignoring their Zone of Control. | + | This ability allows you to freely [[:en:rules:movement|move]] past enemy units, ignoring their Zone of Control. |
==== Forest Move ==== | ==== Forest Move ==== |