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Some units move on ground while others hover over it.
The ground units cannot move over mountains and water. They are also slowed by difficult terrain.
Flying units move freely over any obstacles.
Moving a unit costs a player 1 Action Point (the cost does not depend on movement range - only on the fact of movement).
A unit can move for a number of hexes based on their Movement parameter (Move Points - MP).
Open. As the name suggests, it's just a more or less plain terrain. It does not interfere with movement or shooting.
Roads. The best way to move ground units is on the roads. Movement cost is reduced to 1/2 MP per hex. So a unit can pass twice as far when riding on road.
Mountains and chasms. Impassable for ground units. The mountains also block the line of sight.
Woods. Woods slow down the ground units. Movement cost is 2 MP per hex of wood. That is, in the forest a unit will cover only a half of the distance per turn. Woods, as well as mountains, block the line of sight.
Settlements. Settlements do not slow the movement of units and do not block line of sight.
Bases and dropships are massive structures, they are impassable for units. They can be attacked by enemy units.
The most reliable way to know where you can move, and where not - is to select a unit. When you do, the green marks highlight hexes, where the unit can go.
The same trick works on enemy units too. This allows predicting enemy actions.
More information on hex highlighting can be found here: Hex Highlights.
Юниты врага влияют на движение.
Во-первых, сквозь юнит врага проходить нельзя.
Во-вторых, есть понятие Зоны контроля – нельзя ходить мимо врага. То есть шаг, приведший к контакту с врагом, “съедает” все очки движения юнита.
Безатмосферные планеты. На Илонии (спутник Цифеи) нет атмосферы и большинство летающих юнитов бесполезны (их даже нельзя выставить на карту). Исключение - юниты, использующие для полета антигравитацию - например, Хакер Аугментов.
Движение сквозь лес (Forest Move) - некоторые юниты легко движутся сквозь лес, и не замедляются при этом.
Игнорировать зону контроля (Ignore Zone of Control) - некоторые юниты могут игнорировать зону контроля юнитов противника - и ”проскальзывать” мимо них.
Удар - отскок (Hit & Run) - обычно юнит может либо вначале двигаться, а потом атаковать, либо наоборот. Но если у него есть способность “Удар - отскок”, то он может двигаться и до и после атаки.
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