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en:rules:movement [2017/03/13 16:21] Dmitry Gulin |
en:rules:movement [2017/03/13 16:22] Dmitry Gulin |
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- | FIXME **This page is not fully translated, yet. Please help completing the translation.** \\ | ||
- | //(remove this paragraph once the translation is finished)// | ||
====== Movement ====== | ====== Movement ====== | ||
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**Hit & Run** - usually a unit can either move first, and then attack, or vice versa. But if it has the "Hit & Run" ability, then it can move both before and after the attack. | **Hit & Run** - usually a unit can either move first, and then attack, or vice versa. But if it has the "Hit & Run" ability, then it can move both before and after the attack. | ||
- | ===== Советы по Тактике ===== | + | ===== Tips and Tricks ===== |
- | * Используй летунов, чтобы добраться до труднодоступных точек. | + | * Use flyers to get to hard-to-reach points. |
- | * Дешевые быстрые юниты очень полезны в начале боя, когда надо опередить противника при захвате точек. В конце боя их можно использовать для добивания. | + | * Cheap fast units (esp. Assault Vehicles) are very useful at the beginning of the battle, when you need to get ahead of the enemy when capturing points. |
- | * Дороги - это наиболее очевидное направление, по которому будет наступать противник. Стройте свою оборону соответственно. | + | * Roads are the most obvious direction, which enemy units will take when attacking you. Build your defense accordingly. |
- | * Летуны не получают бонуса от дорог. Поэтому в зонах с развитой дорожной сетью часто выгоднее использовать джипы. | + | * Flyers do not get a bonus from the roads. Therefore, in areas with a developed road network it is often better to use ground units. |