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en:rules:action_points [2017/03/09 15:28] Dmitry Gulin |
en:rules:action_points [2017/03/15 07:40] Dmitry Gulin |
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- | A player can do a number of actions during his turn and this is limited by current Action Points score (AP). Moving a unit (for any distance), attacking or using special abilities - any such action costs 1 AP. | + | A player can do a number of actions during his turn and this is limited by current Action Points score (AP). [[:en:rules:movement|Moving]] a unit (for any distance), [[:en:rules:attack|attacking]] or using [[:en:rules:special_abilities|special abilities]] - any such action costs 1 AP. |
To deploy a unit from a player’s hangar he has to pay it’s AP-cost that can vary a lot depending on unit. For example an Assault Vehicle costs 1 AP while an Attack Helicopter - 8 AP. | To deploy a unit from a player’s hangar he has to pay it’s AP-cost that can vary a lot depending on unit. For example an Assault Vehicle costs 1 AP while an Attack Helicopter - 8 AP. | ||
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- | ==== Obtaining AP ==== | + | ===== Obtaining AP ===== |
At the **beginning of combat **a Player receives from 5 to 35 AP depending on mission. | At the **beginning of combat **a Player receives from 5 to 35 AP depending on mission. | ||
- | //Note that any AP left in deplyment mode automatically transfer to the 1st turn (that is - they are not wasted).// | + | <font inherit/inherit;;#DAA520;;inherit>//Note that any AP left in deplyment mode automatically transfer to the 1st turn (that is - they are not wasted).//</font> |
Every turn a Player receives a certain amount of AP. That amount depends on: | Every turn a Player receives a certain amount of AP. That amount depends on: |