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en:rules:action_points [2017/03/09 15:28]
Dmitry Gulin
en:rules:action_points [2017/03/15 07:40]
Dmitry Gulin
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-A player can do a number of actions during his turn and this is limited by current Action Points score (AP). Moving a unit (for any distance), attacking or using special abilities - any such action costs 1 AP.+A player can do a number of actions during his turn and this is limited by current Action Points score (AP). [[:​en:​rules:​movement|Moving]] a unit (for any distance), ​[[:​en:​rules:​attack|attacking]] or using [[:​en:​rules:​special_abilities|special abilities]] - any such action costs 1 AP.
  
 To deploy a unit from a player’s hangar he has to pay it’s AP-cost that can vary a lot depending on unit. For example an Assault Vehicle costs 1 AP while an Attack Helicopter - 8 AP. To deploy a unit from a player’s hangar he has to pay it’s AP-cost that can vary a lot depending on unit. For example an Assault Vehicle costs 1 AP while an Attack Helicopter - 8 AP.
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-==== Obtaining AP ====+===== Obtaining AP =====
  
 At the **beginning of combat **a Player receives from 5 to 35 AP depending on mission. At the **beginning of combat **a Player receives from 5 to 35 AP depending on mission.
  
-//Note that any AP left in deplyment mode automatically transfer to the 1st turn (that is - they are not wasted).//+<font inherit/​inherit;;#​DAA520;;​inherit>​//Note that any AP left in deplyment mode automatically transfer to the 1st turn (that is - they are not wasted).//</​font>​
  
 Every turn a Player receives a certain amount of AP. That amount depends on: Every turn a Player receives a certain amount of AP. That amount depends on:
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