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A player can do a number of actions during his turn and this is limited by current Action Points score (AP). Moving a unit (for any distance), attacking or using special abilities - any such action costs 1 AP.
To deploy a unit from a player’s hangar he has to pay it’s AP-cost that can vary a lot depending on unit. For example an Assault Vehicle costs 1 AP while an Attack Helicopter - 8 AP.
At the beginning of combat a Player receives from 5 to 35 AP depending on mission.
Note that any AP left in deplyment mode automatically transfer to the 1st turn (that is - they are not wasted).
Every turn a Player receives a certain amount of AP. That amount depends on:
A Player cannot own more than 35 AP. Any excess points are lost.
Trace: