====== Attack ====== A unit can attack the enemy if in range and a clear[[:en:rules:line_of_sight|line of sight]] is present. Using an attack costs 1 [[:en:rules:action_points|AP]]. So if you want your unit to move and then attack - it would cost 2 AP. Attack Damage statistic is just that - how many hit points this attack will destroy. Unit’s Damage stat is shown on its banner (left number). Hit Points is another primary stat of a unit - shows how much punishment a unit can take before it is destroyed. Unit’s hit Points stat is shown on its banner (right number). {{:ru:rules:attack_1.jpg?nolink&300}} Area that a unit can attack is highlighted with red dots. Read more on [[:en:rules:highlights|hex highlights]]. ===== Special Abilities ===== Many units have (or can receive with upgrade) various [[:en:rules:special_abilities|Special Abilities]] - powerful, long-range or area attacks, repairs or target marks. Some of these abilities have a Cooldown (reload time) - one or more turns after it has been used. Use them wisely!